Which icon sizes should I use in my application?

I find an article to answer the question: here
Summary of the article:

If you are creating a single .exe that is designed to run on all Windows Mobile devices, use an application icon with these sizes:

  • 16x16
  • 22x22
  • 32x32
  • 44x44
  • 64x64

If your .exe is only designed for "Pocket PC" devices, use an application icon with these sizes:

  • 16x16
  • 32x32
  • 64x64

If your .exe is only designed for "Smartphone" devices, use an application icon with these sizes:

  • 16x16
  • 22x22
  • 32x32
  • 44x44

I advise a FREE icon editor, which can generate all needed sizes from one picture:
http://icofx.ro/


Volume control on devices

Do you want to mute the device, or change the volume in managed code?
Then you can use the following property:

29 public enum Volumes : int

30 {

31 OFF = 0,

32 LOW = 858993459,

33 NORMAL = 1717986918,

34 MEDIUM = -1717986919,

35 HIGH = -858993460,

36 VERY_HIGH = -1

37 }

38

39 [DllImport("coredll.dll", SetLastError = true)]

40 public static extern int waveOutSetVolume(IntPtr device, int volume);

41

42 [DllImport("coredll.dll", SetLastError = true)]

43 public static extern int waveOutGetVolume(IntPtr device, ref int volume);

44

45 public static Volumes Volume

46 {

47 get

48 {

49 int v = (int)0;

50

51 waveOutGetVolume(IntPtr.Zero, ref v);

52

53 switch (v)

54 {

55

56 case (int)Volumes.OFF:

57 return Volumes.OFF;

58

59 case (int)Volumes.LOW:

60 return Volumes.LOW;

61

62 case (int)Volumes.NORMAL:

63 return Volumes.NORMAL;

64

65 case (int)Volumes.MEDIUM:

66 return Volumes.MEDIUM;

67

68 case (int)Volumes.HIGH:

69 return Volumes.HIGH;

70

71 case (int)Volumes.VERY_HIGH:

72 return Volumes.VERY_HIGH;

73

74 default:

75 return Volumes.OFF;

76 }

77 }

78 set { waveOutSetVolume(IntPtr.Zero, (int)value); }

79 }



The change will appear in 3 or 5 seconds.
So it means, it isn't a fast operation. :(

You can download the source code from:
http://www.winmobile.euweb.cz/#Post04